I am a Ph.D. student in Computer Science at the University of Maryland, College Park, advised by Professor Tom Goldstein. My research focuses on building efficient, reliable, and scalable vision systems for real-world environments, spanning 3D/4D reconstruction, multimodal biometric recognition, and generative modeling. A central theme of my work is selective computation: developing methods that determine what to compute, what to trust, and when additional modeling capacity is most useful under limited data, distribution shift, and finite computational budgets. Much of my recent work centers on making 3D and 4D Gaussian Splatting substantially smaller and faster while preserving visual fidelity and reliability, and more broadly on unifying efficiency, reliability, and interpretability in vision systems.
I have published at leading computer vision venues including CVPR and FG, with contributions spanning efficient 3D/4D scene representations, uncertainty-aware modeling, selective generative refinement, and biometric recognition. My research is shaped by collaborations across academia and industry, including prior work at Systems & Technology Research (STR), and is applied to challenging problems in 3D reconstruction and biometrics. I previously mentored undergraduate researchers as a Peer Research Mentor in the FIRE: Capital One Machine Learning program and co-organize the inaugural SPAR-3D Workshop on security, privacy, and adversarial robustness in 3D generative vision models at CVPR 2026. I received my B.S./M.S. in Computer Science from the University of Maryland in 2024.
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SpeeDe3DGS: Speedy Deformable 3D Gaussian
Splatting with Temporal Pruning and Motion Grouping
CVPR 2026 PAPER CODE WEBSITE Boost DeformableGS rendering speed from 20 to 276 FPS using temporal sensitivity pruning and groupwise SE(3) motion distillation, all while preserving the superior image quality of per-Gaussian neural motion. Allen Tu*, Haiyang Ying*, Alex Hanson, Yonghan Lee, Tom Goldstein, Matthias Zwicker |
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SplatSuRe: Selective Super-Resolution for
Multi-view Consistent 3D Gaussian Splatting
CVPR 2026 PAPER CODE WEBSITE Enhance 3D Gaussian Splatting by selectively injecting super-resolution only where high-frequency detail is missing, yielding sharper results and improved perceptual quality without introducing multi-view inconsistencies. Pranav Asthana, Alex Hanson, Allen Tu, Tom Goldstein, Matthias Zwicker, Amitabh Varshney |
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TransFIRA: Transfer Learning for Face Image
Recognizability Assessment
FG 2026 PAPER CODE WEBSITE Redefine template-based recognition through encoder-grounded recognizability prediction that learns directly from embedding geometry via class-center similarity and angular separation, enabling principled filtering, calibrated weighting, and cross-modal explainability that surpass prior FIQA methods in accuracy, interpretability, and generality. Allen Tu, Kartik Narayan, Joshua Gleason, Jennifer Xu, Matthew Meyn, Tom Goldstein, Vishal Patel |
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Speedy-Splat: Fast 3D Gaussian Splatting
with Sparse Pixels and Sparse Primitives
CVPR 2025 PAPER CODE WEBSITE Accelerate 3D Gaussian Splatting rendering speed by 2× for free by accurately localizing primitives during rasterization and over 6× in total by pruning the scene by more than 90% during training, providing a significantly higher speedup than existing techniques while maintaining competitive image quality. Alex Hanson, Allen Tu, Geng Lin, Vasu Singla, Matthias Zwicker, Tom Goldstein |
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PUP 3D-GS: Principled Uncertainty Pruning
for 3D Gaussian Splatting
CVPR 2025 PAPER CODE WEBSITE Prune 90% of primitives from any pretrained 3D Gaussian Splatting model using a mathematically principled sensitivity score, more than tripling rendering speed while retaining more salient foreground information and higher visual fidelity than previous techniques at a substantially higher compression ratio. Alex Hanson*, Allen Tu*, Vasu Singla, Mayuka Jayawardhana, Matthias Zwicker, Tom Goldstein |
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SPAR-3D: Security, Privacy, and Adversarial Robustness
in 3D Generative Vision Models
CVPR 2026 Workshop WEBSITE FLYER The SPAR-3D workshop brings together the 3D vision, AI security, and multimodal reasoning communities to advance robustness, traceability, and trustworthy 3D generative systems. Organizers: Nicole Meng, Yingjie Lao, Francis Engelmann, Ethan Rathbun, Shaoyi Huang, Allen Tu, Josué Martínez-Martínez, Dongjin Song, Faysal Hossain Shezan, Renjie Wan |
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IARPA Walk-through Rendering from
Images of Varying Altitude (WRIVA)
UMIACS, August 2023 — Present. 3D/4D RESEARCH Unconstrained 3D reconstruction and novel view synthesis in challenging real-world environments.
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IARPA Biometric Recognition and Identification at Altitude and
Range (BRIAR)
STR, June 2022 — January 2026. BIOMETRICS RESEARCH Multimodal fusion of incomplete face, body, and gait information in severe operational conditions. |
* denotes equal contribution.
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University of
Maryland Institute of Advanced Computer Studies
Graduate Research Assistant: August 2023 — Present Tom Lab WEBSITE LAB
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Systems & Technology
Research
Computer Vision Research Intern: June 2022 — January 2026 Video and Image Understanding Group WEBSITE REFERRAL LINK
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University of
Maryland Department of Computer Science
Undergraduate Researcher: January 2021 — December 2022 WEBSITE |
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The First-Year
Innovation and Research Experience
Peer Research Mentor: January 2021 — December 2022 Capital One Machine Learning WEBSITE LAB GITHUB |