Diffusion in the Loop produces sharper reconstructions with fewer artifacts than the baseline 3D model in sparse-view reconstruction settings. Applying posthoc diffusion cleanup further enhances visual quality and fine detail.
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SpeeDe3DGS: Speedy Deformable 3D Gaussian
Splatting with Temporal Pruning and Motion Grouping
Under Review, 2025.
Boost DeformableGS rendering speed from 20 to 276 FPS using temporal sensitivity pruning
and groupwise SE(3) motion distillation, all while preserving the superior image quality
of per-Gaussian neural motion.
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SplatSuRe: Selective Super-Resolution for
Multi-view Consistent 3D Gaussian Splatting
Under Review, 2025.
Enhance 3D Gaussian Splatting by selectively injecting super-resolution only where
high-frequency detail is missing, yielding sharper results and improved perceptual
quality without introducing multi-view inconsistencies.
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Accelerate 3D Gaussian Splatting rendering speed by over 6× and reduce model size
by over 90% through accurately localizing primitives during rasterization and pruning
the scene during training, providing a significantly higher speedup than existing
techniques while maintaining competitive image quality.
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Prune 90% of primitives from any pretrained 3D Gaussian Splatting model using a
mathematically principled sensitivity score, more than tripling rendering speed while
retaining
more salient foreground information and higher visual fidelity than previous techniques
at a substantially higher compression ratio.
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* denotes equal contribution.